Covenant Child
Official Covenant Child Whitepaper, last updated February 2022

Introduction

As the average life cycle per game is gradually in decline, the game's lifespan (life cycle) itself has become shorter. This trend made it difficult for game companies to expect continuous profits and contributed to passive investment for game companies in game development.
Under these circumstances, a lot of gaming companies have destroyed the balance by applying a business model too much focused on monetization, such as the Pay-to-Win style. Existing centralized game companies have unilaterally and internally decided most of their services, such as gameplay policies, updates, and pay-for-service models, causing users to leave due to content updates focused on monetization rather than users' opinions.
So, we started by thinking about how the users who enjoy the game, and the game company that makes the game, can coexist together.
After long deliberation, we were able to find the answer from a decentralized game service. In this way, we would be able to focus on the quality of the game, rather than short-term profits.
The goal we pursue is to provide a user-friendly game service and that users are recognized for their legitimate value, based on the essence of the game, fun.
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Contents
Introduction